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Grant Morrison’s Seven Soldiers is perhaps the most ambitious superhero work on the stands today -— whatever that counts for. The story runs 30 issues in length and is made up of seven intertwining (but not overlapping) miniseries bookended by a pair of stand-alone issues. Each of the seven books revives a forgotten character—some more forgotten than others, including Shining Knight, Guardian, Zatanna, Kalrion the Witch Boy, Mister Miracle, Bulleteer and Frankenstein. While the seven books share common elements that occasionally interrelate, they never cross over and the seven characters never meet, at least not in their individual titles. Morrison claims that each individual book will stand on its own merits as a self-contained, four-issue story but that, when read in the proper order, the tableau of stories will coalesce into one larger picture. It’s a nifty trick, and probably the most innovative bit of storytelling seen in Big Two comics since Alan Moore’s Promethea poster.

Morrison’s story/stunt is not nearly as conceptually clever as Moore’s recent gimmick, but it is more accessible. Seven Soldiers is something different in a market where almost nothing is ever different at all, which makes it notable; it also happens to be quite good, more than readable, and as collectively well-rendered as anything in the mainstream market today.

Morrison’s miniseries are successful to varying degrees on their own terms, and their synthesis (slow and subtle) makes them even more compelling. A rambling old ferryman, the Virgil of Seven Soldiers #0, tells the doomed hero narrator of the prologue, “Slaughter Swamp is one of those in-between places, where solid things turn soft and change...” Therein lies the excitement of Seven Soldiers, a collection of miniseries that do not achieve their full potential until they too grow soft and run together. Seven Soldiers is an inverted magic eye poster: a group of seemingly easily decipherable pictures that, when viewed from the proper distance, blur to create an almost-tangible bit of abstraction far more layered and compelling than the individual fragments. The real fun of Seven Soldiers comes not in watching Morrison juggle a series of unrelated genres but rather in seeing what mosaic forms when he drops them all on the floor and lets the shattered pieces intermingle.

To separately review single issues or even single miniseries is to be doomed to failure from the start. Although the individual series are independently comprehensible as linear stories, such a view would drain their real power. Imagine listening to The Beatles' The White Album -— but only the bass lines. Very likely Seven Soldiers’ eventual success or failure will be decided in the in-between places. The series will either gel as seemingly inexplicable connections are made almost but not quite apparent like some psilocybin-induced vision of unity -— or wither as pretty, occasionally excellent throwaway DC miniseries that strain but never attain some hyper-conceptual big brass ring. Two issues into the first wave of books and it remains hard to tell which way the collective project will turn, but even if it ultimately flops there is more excitement and adventure in Morrison’s attempt than in any other Big Two book of the last year.

Seven Soldiers #0

The prologue to Seven Soldiers tells the tragic tale of a group of six heroes who unite to fight a deadly enemy -— only to be massacred in the final pages. The team consists of mostly dimestore superheroes and one avenging cowboy. They are amassed via the Spyder by a mysterious group of men in an attempt to vanquish the Sheeda, but the disorganized group, a washed-up and uninspiring collective that might easily be referred to as West Coast Watchmen, proves to be no match for the skull-faced Sheeda soldiers.

J.H. Williams and Dave Stewart do a beautiful job illustrating what ultimately functions as a coy guidebook to reading the rest of the miniseries. Though Morrison is more than opaque regarding the history of the villains and particularly the nature of the group battling the Sheeda, key name-dropping and references to people and places later in the story help the diligent reader begin parsing out the overarching plot arc.

The Guardian #1-2

The Manhattan Guardian is the most familiar of the first crop of books, a relatively straightforward superhero tale about a working-class schmoe turned protector of the people.

Jake Jordan is down on his luck when the job of a lifetime comes his way: the Manhattan Guardian, a people’s newspaper, is looking for a mascot. The paper is written entirely by the readers, the stories filtered through platoons of newsboys who comb the streets looking for the straight dope. Jordan is to become a living emblem of the paper, a superpowered reporter who will report on crime while he fights it.

His first task is to dispatch a group of subway pirates (yes, subway pirates) who cruise the tunnels in a hijacked train car they call the President Clinton. They murder, rape and maraud their way through subway stops, taking the treasures and lives of citizens waiting for their stop. The Guardian, hot on their trail, not only finds his subterranean bandits, but discovers a world lurking beneath the city floors that exceeds anything he could have imagined.

The Manhattan Guardian is the most accessible and self-contained of the first wave of Seven Soldiers substories. Unlike the other three, it opens with a two-issue arc that has a logical beginning, middle and end, and it only tangentially addresses the more expansive story at hand. While this makes it the most easily readable, it also makes it the least interesting, since the miniseries take on a greater weight as they begin to encompass and compose the larger story. While the series is not without its share of weirdness, it feels overly familiar by comparison.

Cam Stewart’s art is solid -— the double page spread that opens the first issue is hilarious and frightening all at once, a sick joke with a deadly serious punchline -— but his work here lacks the twisted whimsy he showed in Seaguy or the sex-infused noir dread he put to use as a fill-in artist on Ed Brubaker’s Catwoman. It’s fun stuff to be sure, with pirates and superheroes exploding out of their panels and toward the reader with Kirbyesque zeal, but while the art (and Morrison’s story) excels, it doesn’t match up to the head trips and elaborately textured visuals of less obviously interesting but ultimately more substantial Klarion or Shining Knight.

Zatanna #1-2

As a former member of the Justice League, Zatanna represents the most well-known of the Seven Soldiers crew (with Mr. Miracle and the Guardian vying for a close second). Despite the name recognition (or more likely leg recognition) factor, Zatanna has long been a B-lister, and reinventing minor characters is Morrison’s forte. His Zatanna is washed up, tired out and at times afraid of her own powers. She’s tired of superheroes and sorcery, perhaps not so unlike the reader, but she can’t seem to break the old habits.

Her story opens with an almost-clever one-off gag in which she shares her woes with a group of wannabe superheroes. It seems that once again Zantanna’s found herself in over her head following a massive magical accident, but the possible repercussions of the force she’s dealing with are more dire than even she expects. While she’s trying to sort out the details of what went wrong and killed a group of fellow magicians at a séance, she meets Misty, a dour young girl eager to be Zatanna’s sorcerer apprentice. Zatanna can barely control her own powers, much less pass them along, but a demon descends upon the two, forcing them together -— just before a surprise visitor shows up and turns her world sdrawkcab.

Character comes before plot in Zatanna, setting it apart from the other three books. Even Klarion, which spends the first issue establishing the title character’s black (magic) sheep status in his parochial community eventually shifts its focus toward the zany plotlines. Zatanna stays small, though, focusing on the daily lives of the title character and her new sidekick. As a consequence, the book feels lighter than the others, yet has the most potential for growth. Morrison seems to be writing a twisted version of Gilmore Girls with this dame duo book.

Unlike the others, Zatanna excels in the talking heads sequences but quickly tires out when too much weirdness and magic come into play. Zatanna’s battle with the ephemeral demon whose face appears everywhere is far and away the least interesting part of the book; instead, the plot is driven by the interplay between the two female leads.

Ryan Sook’s art is wonderfully expressive. He affords Zatanna an incredible range of emotion, creating her as a whirlwind of insecurity and contradictory feelings. The action sequences are fast and fun, but aside from a trip through alternate dimensions in the opening issue, Morrison hasn’t given Sook as much to work with as the other Seven Soldiers artists. (Sook does win the award for best cover in the series so far with his gorgeous shot of Zatanna amidst the rabbits on the first issue).

Interesting as the characters may be, the plot in Zatanna appears to be stalling and its connection to the larger concept remains vague at best. Two issues into a four-issue miniseries and the exact focus of the story remains unclear, making Zatanna the weakest of the first four titles.

Klarion the Witch Boy #1-2

Perhaps the most successful of the four opening miniseries is Klarion the Witch Boy, a tale of adolescent revolt in a religious community. Morrison flips the disaffected-youth-mistreated-by-greedy-elders formula on its head by casting the hero and title character of the book as a champion of the old -— the very, very old.

Klarion is a teenaged witch living in a village community dominated by stark religious ideology and bound by the words of the elders and a cryptic book of myths and spells. (No, he does not live in Texas.) In Klarion’s world, dead family members are resurrected as zombies and forced to work in labor camps where they harvest glowing blue rocks used by the village to appease the Sheeda and the god-force Croatoan (a nifty American history reference, and hopefully not a fruitless one). After witnessing the resuscitation and subjugation of his own grandfather, Klarion decides to flee any witch way he can, hoping to reach the legendary world called Blue Rafters. On his way he discovers a terrible secret about the elders of his village that quickens his departure, but the world to which he runs may be more dangerous than the one he left behind.

Klarion the Witch Boy is a delightfully weird take on teenaged rebellion -— the Hollywood pitch spin on the book would be The Crucible meets Harry Potter meets Aleister Crowley. But Klarion’s world is much darker than that of the bespectacled dweeb Potter. There’s no delightful magic to be found here; just a dying culture whose dedication to fundamentalism has turned them into the capitalist equivalent of cannibals.

Still, there’s not much in Klarion’s world that can’t be found in Gaimen’s Books of Magic, and the first chapter, though pleasant enough, follows too many familiar tropes. The story doesn’t truly pick up until the conclusion of the second issue, when Klarion, the effete blue-faced boy in Pilgrim-wear, stumbles into the world of the Manhattan Guardian. Much like the Guardian story, which also feels a little rote, the intrigue comes not from the characters but from seeing two disparate worlds collide. Klarion in Klarion’s world is as largely unremarkable as the Guardian in his, but the act of transposing the two renders one antiquated and dark, and the other glimmering and modern -— and serves as Morrison’s stroke of inspiration.

Frazer Irving’s art is gorgeous, not so much for his clean and effective linework as for his evocative colors. The muted blues and inky blacks of Klarion’s world define it, making the sudden, brighter transition to Blue Rafters all the more jarring. The most startling panel of the book is not one filled with monsters or zombies, but rather the final panel on the penultimate page of the second issue when Klarion steps out of a subway tunnel and into Blue Rafters/Manhattan. The minor change in blue tones of the sky, a shift from murky teal to bright cerulean, marks the most dramatic turn in the book. This change in lighting quite literally recasts Klarion’s pale face and dark eyes, and also refocuses the tone of the book, leaving the reader to feel as lost and befuddled as the Witch Boy hero.

Shining Knight #1-2

Shining Knight is the most ostentatiously trippy of the four minis, a Camelot-derived tale of a stranger in a strange land. The opening pages thrust the reader into a bizarre sci-fi/fantasy world in which sword-wielding knights covered in elaborate gold armor do battle with worm-riding Sheeda who roast their enemies with laser cannons and set terrible green giants upon them -— all this before our hero Justin tumbles through the bottom of a mystical lake and falls straight down into modern Manhattan. It’s a testament to the innovative mind of Grant Morrison and particularly the gorgeous work of Simone Bianchi that the book actually seems stranger when Justin is spirited from his terrible world to the neon-tinted grit of NY, NY.

The actual plot to Shining Knight is fairly simple and perhaps the least intriguing part of the book; Justin, the last knight of Camelot (not, of course, your parents’ Camelot, or any Earthling’s Camelot for that matter), is lost in battle with the dark queen of the Sheeda. Following a magical mishap of sorts, Justin and his talking winged horse Vanguard are hurled (ostensibly) hundreds or thousands of years into the future where they land in NYC. Justin, lost, wants to return to Camelot or find some place for himself in this inexplicable new world.

Despite a plethora of mind-bending visuals, the first issue feels fairly routine, at least by Morrison’s standards. The second issue, however, spins the book in a slightly different direction, heightening the intrigue. As if the police and a curious mob boss aren’t enough trouble for Justin, a guilt-wraith of the Sheeda descends upon him and attempts to poison him with words. Meanwhile, apparitions of the Sheeda appear in the modern world in search of Vanguard, munching Mafioso and threatening the city.

Bianchi and Klarion artist Frazier Irving make their miniseries the most visually compelling of the two, and notably both artists not only do all their own penciling and inking, but all their own coloring as well. In both cases the art feels more complete and reflective of the tone of the story, whereas Zatanna and The Guardian are merely nice-looking. Sook’s Zatanna pops and crackles when she’s lost in the magical realms of the mind, and Stewart’s Guardian is kinetic when he does battle with subway pirates, but Bianchi’s Knight and Irving’s Klarion are equally breathtaking when the characters are doing battle or having a chat. Irving and Bianchi create the two most aesthetically holistic, cohesive universes, making the prospect of overlap all the more mysterious and intriguing.

-- Bryan Miller


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