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Nightjar #1-4; Nightjar: Hollow Bones
Story by Antony Johnston
Pencils by Max Fiumara
Inks by Max and Sebastian Fiumara
Published by Avatar Press; $3.50 each (Nightjar), $3.99 (Hollow Bones)

Avatar has, to its credit, managed to almost completely shed its former persona as a purveyor of dire bad girl books, brow-clasping specimens of stroke fuel, hailing straight out of the most shadowed corners of the seedy side of the ‘90s comics scene. No more. These day, when Avatar deploys a fresh wave of Brian Pulido concoctions, we see them as part of a whole, not an embodiment of the same. Years of hard work with Warren Ellis and Garth Ennis and Alan Moore have paid off; today’s Avatar is still one of extremes, but the extremes are now varied. They’ve even managed to score a trio of big name movie licence deals. Very nice work.

And yet, Avatar is haunted by other reputations, specters unattached to story content. You’ll be hard-pressed to find a mention of Avatar books today that doesn’t mention their prolificacy in releasing variant covers. This isn’t breaking news; Avatar was releasing scores of alternate covers long before it became trendy again. But just as the moves of the Big Two dictate the tenor of so much conversation on our comics internet, so does the radiance of their actions shine onto the smaller publishers, the color absorbed into them, and previously little-minded activities now explicit to so many more eyes. Variant covers are more noticed now, and Avatar’s are sometimes more noticed than others’.

At least, when the books are around to observe. Which brings me to Avatar’s next predominant trait. These books are often late. Perhaps it’s Avatar’s continued utilization of the serialized pamphlet form that draws attention to the slow march of their continuing stories, but the lateness is noticed in any case, and there’s been more than a few opportunities for such notice to occur. Frank Miller’s Robocop (now finally with only one issue remaining), Garth Ennis’ 303 (delayed perhaps due to the recent departure of colorist Greg Waller), the monster mash anthology series Yuggoth Creatures (no idea what happened to that one), the expanded trade collection of its parent title, the Alan Moore odds ‘n ends collection Yuggoth Cultures, and not only a few more.

Among their number, for a while, was Nightjar, which began its formal four-issue run in March of 2004 and just wrapped a few weeks ago. Its true origins date back much farther; originally created by Alan Moore and Bryan Talbot for Warrior Magazine (also the original home of such Moore classics as Marvelman and V for Vendetta) in the early ‘80s; subsequent to Moore’s falling out with Warrior the project collapsed, and the initial 8-page chapter remained unfinished until Avatar convinced Talbot to complete the art for display in issue #1 of the aforementioned Yuggoth Cultures in 2003. It was pure set-up, but had a lot of potential; young Mirrigan Demdyke, having recently suffered the loss of her father, becomes thrust into a world of danger when her grandmother reveals that dear old dad was killed as part of a power play by seven wicked magicians, their eyes on controlling the throne of the Birds, an underground league of magic-users, each one named for a feathered friend, the titles passing down through the family line. Mirrigan is a Nightjar, and now she must face the cabal that killed her father.

Not a head-exploding opener, but there’s potential. Obviously Avatar felt the same way because they opted to continue the story in a series of miniseries, now written by the prolific Antony Johnston (both an accomplished writer on his own, and the go-to fellow for sequential adaptations of Moore prose and poetry work at Avatar) with art by Max and Sebastian Fiumara. I’ve not heard of the Fiumaras before this, but they’ve got quite a lovely style, though extremely separate from the weighty, shaded work Talbot displayed on the same story. The Fiumaras prefer thick shadows and sharp features, with several scenes sprinkled with a sooty feel. Ink effects are oft used, with all the expected energy blasts and fire effects spread across the page with sprinkles of white space, burning off luxurious ozone smoke as they trail from combatant to combatant. Only sometimes does it get to be too much, the ink and white-out and detail so congealed that one can barely discern what’s going on. Fellow Avatar stalwart Juan Jose Ryp suffers from the same problem, albeit to a much greater degree; Max Fiumara does not have Ryp’s individuality in character design, though; his characters occasionally seem nondescript, though it ought be noted that he’s already tied to a goodly number of Talbot character designs, revoking some room for creativity.

And what do these characters have to do? Well, mostly they wander through what’s very much an early chapter, complete with allusions to a mysterious agate bird that will doubtlessly come into play in a future miniseries, and cameos from major villains (an evil Conservative member of Parliament, and a portly rhyming fellow chief among them) who don’t really do much other than stand around and occasionally set events in motion. The true villain of the piece is the Phoenix, a working-class misogynist who’s sent out to snuff the Nightjar cleanly and quickly with his awful fire magic. I suppose there’s something in here about the lower classes dutifully fighting at the beck and call of regal politicians who merely use them for their own gain, but it’s not very pronounced. More to the fore is Mirrigan’s droll semi-friendship with a trendy young (non magic-using) Wiccan, the flighty and thoroughly harmless focus of fear and superstition by the local clergy. It all culminates with a huge confrontation at an all-night party out in the sticks, all of the expected scenes of fat and frothing churchgoers accusing the poor lass of conjuring up arthritis and diabetes trotted out for us wizened comics-reading sages to nod at with dutiful solemnity. Luckily, the real magicians soon begin flinging the lightning and fireballs, those fizzy energy trails permiating the raining night sky, and various factions react in occasionally amusing ways.

Which is perhaps my special little way of saying that issues #3 and #4 are one big fight scene. A good one though.

The story ends as it began, with questions unanswered and characters moving to various places. Expect little resolution. If you’re interested in a touch of world-building, though, you can do worse than Nightjar: Hollow Bones, a separately released, Johnston-written, pamphlet-format prose story (actually titled Nightjar: First Feathers) of 24 pages, with spot illustrations by the Fiumaras, following Mirrigan’s grandma on her exciting adventures through a New York of the Roaring ‘20s. Well, actually not a terrible lot happens; a bunch of Birds defy the authority of New York’s magic-using authority and get their sorry asses thrashed, but we do get some background info on the Bird world, and some sinister hints at possible future storylines. Rounding out the package is Johnston’s complete script for issue #1 of the proper Nightjar comic, for process junkies and interested writers.

But we are left in an uncertain place, with our cast scattered and many of the villains either at large or still unseen from that original Moore/Talbot short. When will they become seen? That will depend on the interest of the creative team, and the niceties of scheduling. And maybe, on Avatar itself rising to counter another nasty reputation.

-- Jog

Send review copies to:
Jog
102 S. West St. Apt. 9
Carlisle, PA 17013


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